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Sniping sucks
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01-20-2004 06:41 AM - last edited on 01-20-2004 06:41 AM
Disagree? Agree? Discuss it here, let me know what you think!
Message Edited by GX-WarSpite on 01-20-2004 06:43 AM
Re: Sniping sucks
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01-20-2004 07:02 AM - last edited on 01-20-2004 07:02 AM
Message Edited by Cranky on 01-20-2004 07:16 AM
Re: Sniping sucks
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01-20-2004 07:17 AM
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Re: Sniping sucks
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01-20-2004 07:54 AM
There are a few things that are really needed to balance snipers - if they are not in the game, snipers are unbalanced. Here they are:
1: Scope sway and/or ballistics: if you have a scope that's stable regardless of how much you've just ran and bullets that hit instantly, sniping is unrealistic, easy and boring. But then, if every weapon had perfect accuracy every weapon would be boring - when the scopes don't sway, the sniper rifle is not playing by the same rules as the rest of the weapons. OFP does this best - it has both sway and ballistics (aka bullet drop). America's Army also has a nice solution where you really must stay in one place for quite some time, give your soldier time to calm down and, ideally, deploy his bipod (rendering him immobile) or your scope will be all over the place. AA lacks ballistics though, which is a serious drawback.
2: Accuracy of other weapons must be high. If every other weapon is a shotgun, the sniper rifles will be unbalanced. DUH! In Ghost Recon and America's Army, every weapon is a sniper rifle. This makes the matches slow, but then again, the game is supposed to be slow. That's the entire idea, to remove the emphasis from the bunnyhopping twitch gamers and give the advantage to the stealth and tactics gamers. You don't whine about Tachyon implementing Newtonian physics - or do you?
3: Good counter-sniper options. I've only seen this in AA; when a bullet strikes close to a soldier, that soldier gets nervous and his ability to aim decreases significantly. When a barrage of bullets surround the soldier, he'll have to be a pro to hit the broad side of a barn. This means that if you know a sniper is somewhere in the group of trees and your teammates must get past him, you can load up the SAW and start firing blindly. You might not hit the sniper, but you render him ineffective, letting your teammates get past the danger and take the objective. M203's work wonders too. The point is, as long as there is a counter-tactic, sniping is not a problem. In such cases, whining about sniping makes you a scrub, as this article explains with other examples: http://www.sirlin.net/Features/feature_PlayToWinPa
4: The number of sniper rifles should be limited. Sniper rifles are only really needed in pseudo-realistic games anyway, and in real life snipers are rare. One or two for each team is perfectly enough - they are specialists, not common soldiers.
Also something that is outright wrong in the article:
IRL, you CAN fire one shot/second with a bolt action, and you don't need to loose sight of your target. Bolt actions are much faster to use than inexperienced gunners think - it may seem to take long to reload, but when you're in a hurry you can have it done in half a second. If the rifle is resting on something there is no need to ever remove your eye from the scope. Sure, your aim will be off, and normally it will take more than a second to reaim, but it depends on the skill of the gunner and the mobility of the target.
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01-20-2004 08:01 AM
Re: Sniping sucks
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01-20-2004 09:03 AM - last edited on 01-20-2004 09:03 AM
Message Edited by Hoopla on 01-20-2004 09:05 AM
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01-20-2004 09:06 AM
Tanclearas
Where do you set the "No Millerboy" filter?
It's not whether you win or lose.
It's how many you kill.
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01-20-2004 09:07 AM
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01-20-2004 10:23 AM
Re: Sniping sucks
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01-20-2004 10:59 AM - last edited on 01-20-2004 10:59 AM
Message Edited by meanmotion on 01-20-2004 11:16 AM
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01-20-2004 11:11 AM
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01-20-2004 11:12 AM
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01-20-2004 11:27 AM
Snipers are good when you need cover too, so, I think they have a place in the overall strategy of the game.

Re: Sniping sucks
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01-20-2004 11:31 AM - last edited on 01-20-2004 11:31 AM
Message Edited by yoda_blues on 01-20-2004 02:32 PM
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01-20-2004 11:32 AM
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01-20-2004 11:41 AM
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01-20-2004 12:44 PM
Re: Sniping sucks
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01-20-2004 12:49 PM
I just want Call of Duty or CS to have flow, with people moving. I really wouldn't have made the statements I have, if I hadn't played CoD without scopes. It is SUCH a better game, and take a look at my CoD review - I like it even with sniper rifles.
You can still engage in ridiculously long-range duels with regular rifles or even auto weapons. The only difference is that they're not so effective as to completely stop gameplay, yet effective enough for a good pure rifle player to have a score as good as a pure SMG guy.
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01-20-2004 12:56 PM
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01-20-2004 12:58 PM
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01-20-2004 01:00 PM
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01-20-2004 01:08 PM
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01-20-2004 01:15 PM
Re: Sniping sucks
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01-20-2004 01:16 PM
I generally agree with the article. In CS the AW/M is a completely unbalancing weapon. So as a CS Server administrator (Frag'em and Bag'em 12.151.196.14) the first task was to ban the AW/M with AdminMod. This definately speeds up game play, but inevitably the dedicated campers still endup at either end of the de_dust tunnel with the AUG/SIG/Scout. Well, at least those weapons take two or more hits to kill (unless the head is the unfortunate bullet recipient). I would agree that America's Army does well with their implementation of the Sniper Rifle with it's unsteady zoom mode. No quick/strafing/jumping pick off with a zoomed rifle in that game.
The only point I disagree with is that the author is writing from a head-on style of game play and doesn't allow for the gamers that enjoy a slower, ranged style of gameplay. It comes down to the simple fact that you can't please everyone all the time. Game designers try to appeal as much of the gaming population as possible, which means coding sniper rifles in the games and try their hardest to keep them balanced within the frame work of the game.
TerrorDBN, Admin -- Frag'em and Bag'em -- 12.151.196.14
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01-20-2004 01:20 PM
Re: Sniping sucks
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01-20-2004 01:40 PM
FS-Pongky wrote:
I have a high personal satisfaction on sneaking up on an enemy sniper (perhaps someone who has sniped me multiple times before, and has "skill") and bashing him in MOHAA:Spearhead, more satisfaction than going round-strafing against another SMG wielding opponent and killing him.
Snipers are good when you need cover too, so, I think they have a place in the overall strategy of the game.
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01-20-2004 01:48 PM
GX-WarSpite wrote:
So did you actually read the article? Do I MENTION Rainbow 6, AA or Operation Flashpoint?
No, I specifically state CoD and CS. These are games with small maps and predictable routes.
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01-20-2004 01:52 PM
I agree that they do *change* the tempo of play, but in CS with the AW/M banned, the other "standard" rifles are more than a match for the left over sniper rifles. I have been pegged with just as deadly results from an AK47 as I have with the SCOUT. On our server the SCOUT is relegated to the 8th position in kills behind the M4, AK47, SIG, AUG, MP5, DEAGLE, and USP. Snipers exist on the server, but since the AW/M is left out, they are not nearly as prevelant. I agree that the one-hit-wonders like the AW/M are unneeded in games. Or if absolutely necessary, make their use have HUGE disadvantages. For example, no movement for 1-2 sec before firing for *any* accuracy, longer for better accuracy. Refiring should take just as long as setting up for the first shot.
I'm sure we all have our opinions....
TerrorDBN -- Administrator -- Frag'em and Bag'em -- 12.151.196.14
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01-20-2004 01:53 PM
Re: Sniping sucks
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01-20-2004 02:00 PM
GX-WarSpite wrote:
I didn't play Ghost Recon or AA for any significant period, and quite frankly I haven't heard much about them so I assumed they didn't have a significant audience - sort of like OFP or Viet Cong.
Anyway, my points still stand when it comes to Call of Duty and CS.
Well, that's great for Call of Duty and CS...I don't play CoD and haven't played CS in years. He's got you on the broad generalizations...Your Title of the Article and the post is "Sniping Sucks", not Sniping sucks in CoD and CS.
I DO play Medal of Honor and BF1942/ Desert Combat. In all 3 instances, sniping doesn't hurt the game, it makes it more challenging.
There are always people who try to be sniper whores, but they tend to die very very quickly, so they learn the benefits of an SMG. Or they keep dying. Either way, it balances itself.Currently Working on:
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01-20-2004 02:06 PM
GX-WarSpite wrote:
I didn't play Ghost Recon or AA for any significant period, and quite frankly I haven't heard much about them so I assumed they didn't have a significant audience - sort of like OFP or Viet Cong.
Anyway, my points still stand when it comes to Call of Duty and CS.
Then you are simply ignorant and lazy. If you cannot even be bothered to check, say, www.gamespy.com/stats before determining which realistic games are popular (AA being the 5th most popular online FPS), then you should not make broad statements about how no game has done sniping the right way or that "sniper rifles should never, ever be implemented in any other game again". Getting defensive when people point out flaws in your rather narrowminded opinions only makes you appear as the average forumposting scrub who can't deal with a certain issue and must whine about it as loudly as possible.
Fix that attitude before you write another editorial - please.
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01-20-2004 02:08 PM
OK, let's talk CoD. A great example of a game with a mechanism - the kill camera - to balance against the power of the sniper rifle. If the sniper rifle *isn't* balanced in some games, that's just a poor design or implementation. But in CoD it's far from an all-powerful tool.
Second, your article fails to mention *the* most important benefit of sniper rifles ... it balances a game so that it's not 100% about your mouse-hand-eye coordination skillz. (I suspect this unstated point is what you're actually angry about, as opposed to the straw men arguments about realism and so-on that you propped up and then knocked down.) A newbie can join in as a sniper and learn about the maps, choose tactics, and at least get a few kills. Just as importantly an experienced player who prefers to play in terms of tactics - yes, even in an action game - has a role to play, a well-balanced role in the case of CoD.
To put it another way, an action game doesn't have to be 100% hand-eye coordination. It can be about what actions you choose to take in the environment. In fact I'd argue that games like Q3, that are exclusively about the skillz you are obviously so proud of, are fundamentally flawed in some ways. They have a smaller audience of people that are willing and able to devote the time to such skills. They are utterly hostile to newbies, a problem that gets worse and worse the longer the game is around.
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01-20-2004 02:15 PM
Re: Sniping sucks
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01-20-2004 03:03 PM
Hi Warspite,
I liked your article, for the most part I agreed with what you wrote. Sniping has become too much of a power like way to completely lay waste to opponents. Yeah, it requires a great amount of hand eye coordination to make so many accurate shots, but let's face it it's not fun getting 1 shotted on a constant basis.
I really like RTCW and ET. The weapon balance is incredible and there isn't a single class that doesn't contribute to the overall goal of the team. Snipers while useful, are useless close range and the fact that when snipers move they can't get an accurate of a shot makes it's much more realistic. It's the only multiplayer FPS that I play now.
Hardcore Doom and Quake fan.
Even harder core Dark Age of Camelot fan.
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01-20-2004 03:10 PM
gamemaker wrote:OK, let's talk CoD. A great example of a game with a mechanism - the kill camera - to balance against the power of the sniper rifle. If the sniper rifle *isn't* balanced in some games, that's just a poor design or implementation. But in CoD it's far from an all-powerful tool.
Second, your article fails to mention *the* most important benefit of sniper rifles ... it balances a game so that it's not 100% about your mouse-hand-eye coordination skillz. (I suspect this unstated point is what you're actually angry about, as opposed to the straw men arguments about realism and so-on that you propped up and then knocked down.) A newbie can join in as a sniper and learn about the maps, choose tactics, and at least get a few kills. Just as importantly an experienced player who prefers to play in terms of tactics - yes, even in an action game - has a role to play, a well-balanced role in the case of CoD.
To put it another way, an action game doesn't have to be 100% hand-eye coordination. It can be about what actions you choose to take in the environment. In fact I'd argue that games like Q3, that are exclusively about the skillz you are obviously so proud of, are fundamentally flawed in some ways. They have a smaller audience of people that are willing and able to devote the time to such skills. They are utterly hostile to newbies, a problem that gets worse and worse the longer the game is around.
What?! No, nothing of the sort.
a). Sniping is ALL about mouse reflexes and aim. Two snipers face off, it's just a matter of who's faster.
b). Kill cam doesn't do ANYTHING to stop snipers. You still see teams being half sniper.
c). My point about snipers slowing the game down and taking away from skill is that everyone ends up sniping instead of testing movement. If all the people wanting to PLAY, die before they get to for the sake of some sniper's kill count, it's not much of a game, is it? And it sure as hell doesn't test skills like prediction, feints, etc.
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01-20-2004 03:24 PM
Hi ppl,
Can't say that I agree. I play Urban terror, the only real sniper rifle in it being an sr8, complete with bolt action (which unscopes your view each time) and also has a movement penalty (to stop you from just running down the main street with it : ) It is a pretty serious weapon damage wise, but it does require some skill. In Quake3 my accuracy is very high, but despite this I don't do well using the sr8. I still do very well using the other weapons, and I have found that snipers far from removing the fun, actually add alot to the game. I am sure that in some games they are not implemented correctly, but perhaps the same can be said for any game element.
barn
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01-20-2004 04:19 PM
Re: Sniping sucks
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01-20-2004 04:30 PM
Good read.
The implimentation of sniper rifles is a very very intricate balancing act.
Am i the only person who laughs at the "slower means more strategy" point of view? A slower game actually limits the amount of strategy available at your disposal. Its futile though... we might as well argue about abortion rights. ![]()
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01-20-2004 06:17 PM
The railgun did the same thing to the hardcore deathmatch games. Sniping totally slows games down to a crawl. Look at how fun Quake 1 can be, and how fast and furious even Q3DM13 can be (no rail). Then you have big open maps with railguns, and all people do is sneak around the corner, take a shot, then sneak back if it's a miss. Duck and cover, sneak around, get hit... then run for health/armor, then again sneak back. WHAT THE HELL is this crap? I want to get dicey, get up close, and fight! This is what makes Rocket Launcher fights so awesome.
Sniper guns have ruined a lot of the war/combat sim games. It seems to be the same phenomena as the railgun (except worse). I completely blame all of this on the game developers.
I no longer play war/combat sims, but still play DM games like Q2/Q3 that have the lame railgun. If I had my way, the railgun would be completely eliminated, or made to 40% health damage and 5 second reload.
It seems like the people defending the sniper gun, despite the fact that it slows games down to a crawl (and takes no skill except point and click) are the very people who abuse the sniper gun and slow games down to a crawl.
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01-20-2004 06:27 PM
You're complaining because the games you play don't require cover - instead, they offer unrealistic levels of armor and even more unrealistic "instant heal" icons. A game can still have a sniper rifle in this "Mario" like environment, but you have to accept that either the sniper is 10x as powerful as any other gun (in order for a headshot to still mean a kill), or that it's just a long-range cripple/stun weapon. In the case of the former, you need to either make snipers more vulnerable - as in Quake3 with the Rail Gun's bright, slow-fade path pointing back to sniper - or make everyone else as powerful - for example by carrying 6 long-range major explosives that can counter a spotted sniper.
It's the fact that none of those alternatives appeal to game-makers or players, they think that's "nerfing the sniper" - so really it just comes down to a desire to complain.








