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Painkiller Preview discussion
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01-12-2004 10:19 AM - last edited on 01-12-2004 10:19 AM
Message Edited by GX-WarSpite on 01-12-2004 10:46 AM
Re: Painkiller Preview discussion
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01-12-2004 04:09 PM - last edited on 01-12-2004 04:09 PM
Message Edited by floss on 01-12-2004 04:10 PM
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01-12-2004 04:13 PM
Right now the combo MG/Rocket launcher is way powerful. Imagine if you had the Quake 1 RL and Quake 2 chaingun in one. It's just disgusting. The stake gun was really hard to use, both Marcus and I preferred the shotgun to it.
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01-12-2004 04:17 PM
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01-13-2004 12:56 AM
Being an avid hardcore PC Gamer from the "Doom" & 'Quake" era, I have a RETAIL collection of over 200 PC Games, I was sadly unable to say "No" to a copy of the "Painkiller Alpha Leak" I am glad however that I didn't. "Painkiller" is for sure going to be a game that I will purchase once it is released. Like so many games before it that have come out, some jerk swipped a copy of it & placed it onto the web, hense the Alpha Leak. I will admit however, that being able to "Pre-try" a game before it comes out is a major factor for weather or not i'll buy it once it's released. Such was the case with the "Doom3" leak, of which I also have. However, I am one of the RARE few that will go out & buy the full game once it's been "Officially" released. I strongly support the makers of PC Games. My $9,000.00 since 1997 alone in PC Games will attest to that. (Much to the horror of my wife) For those that are interested in the game "Painkiller" I will highly advise that you buy the game once it's released. I easily lost a good 2 - 3 hours playing & then re-playing the Leak once I first got it. There is just SOMETHING that is immensely satisfying to nailing a corpse to the wall with a Stake Gun that shoots veritable Logs. The Havok Physics are great as i'm sure everyone will attest to. "Rag Doll" is just so cool. Then there are gibs & any gamer worth his or her salt likes gibs, they just add to an already interesting game. I very much look forward to the release of games such as the likes of: "Half-Life 2", "Doom3", "Stalker", "PAINKILLER" & many more. Though i'll need to work the weekend shift for the next year to be able to pay for them.
)
BTW, excellent reviews & PREviews of games FiringSquad. Your's is the ONLY site I use.
-Log Launcher
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01-13-2004 08:01 AM
Ready for the flames :![]()
Painkiller, another FPS with beefy guys and beefy guns. Sigh.... people really look forward to hyped up clones? really? ...blah
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01-13-2004 08:20 AM - last edited on 01-13-2004 08:20 AM
Chapel,
Flame away!! ![]()
Have YOU or anyone else thats going to read this, played the Alpha Leak? Unless any of you have, then I advise against jumping onto the bandwagon & calling "Painkiller" another "Clone" Reserve your judgement until AFTER you have played the full game. If you however have the Alpha Leak, & still don't like it. Then thats your perogative.
-Log Launcher
Message Edited by Log Launcher on 01-13-2004 08:22 AM
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01-13-2004 08:23 AM
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01-13-2004 10:34 AM
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01-13-2004 10:35 AM
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01-13-2004 12:57 PM
chapel wrote:
Ready for the flames :
Painkiller, another FPS with beefy guys and beefy guns. Sigh.... people really look forward to hyped up clones? really? ...blah
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01-13-2004 01:04 PM
OLD SPEC
AMD XP2100, 6800 GS AGP(from Radeon 9700), 1024 PC2100(from 512) 2x 3D increase for 300 dollars------

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01-13-2004 01:09 PM
floss wrote:
on a sidenote: How fast does the stake gun take to reload and how fast does the stake fly? Like, does it fly as fast as a nail from a nailgun? Either way, if it does high damage at the cost of having to predict their movement it seems like a very interesting gun--almost like a honed grenade launcher type feel.
Stake gun reloads really slowly, and flies about as fast as the nailgun. It's more like a railgun without hitscan, than a spam weapon.
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01-13-2004 03:12 PM
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01-13-2004 08:48 PM
Sounds good. It looks like it can be used somewhat like the GL to cover your tracks.
GX-WarSpite wrote:
Stake gun reloads really slowly, and flies about as fast as the nailgun. It's more like a railgun without hitscan, than a spam weapon.
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01-14-2004 09:19 AM
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01-14-2004 06:49 PM
Frankly, Jakub, I find your complaints about games being too "slow" to be rather odd. A game that emphasizes supernatural Thresh-level skills like Quake is not fun, at least in my opinion. (Or rather, it's not fun once it becomes lopsided.) Reading your stories about people getting dominated 20 to -5 or whatever on certain Quake levels just makes me wonder why the hell anyone would actually want to do that. It's like a blow-out in sports. 45-0 football games are not fun to watch for real sports fans. But a 18-17 nail biter is!
Then again, what do I know? I quit the multiplayer gaming world because I got sick of dealing with pre-teen adolescents. Not that I wasn't a decent player, but it just became stupid. I had a ton of fun with Quake, Quake2, Unreal, etc. Then I got married, and unless you play games for four or more hours a day, multi-player becomes less important. (See the thread on married gamers.)
Just my two cents. Anyway, unless it can offer something interesting for the non-multiplayer gamer, I believe I will be passing on this game.
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01-14-2004 07:15 PM
Besides that, there are those who love fast action. They don't want to hurry to the best camp spot, spamming grenades in order to keep the other team from getting there before them. They don't want to have 15 seconds to think what to do and giving their opponent 15 seconds. They want games that reward aggression and risk-taking, where the most dominant player isn't the one that hides best and aims decently.
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01-14-2004 09:25 PM
Yes, I understand that. Like I said, I find it "odd". Meaning, I do not feel the same as you. It's not wrong, obviously. Just differing opinions.
With a game that ends up having scores of 50 to 25 or something, you can estimate that the one player is about twice as good. But what does 25 to 0 mean? With Quake, a difference of maybe 50% in skill could lead to a shutout or even negative scores for the lesser player. With a more realistic game, there's a chance that the lesser player might be able to pull off an upset periodically, just like in sports. From what I recall, good Quake players were essentially unbeatable except by equally good players. I suppose it would have been fun to play Thresh or someone like that once or twice, just to get absolutely owned. But that's about it for me.
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01-18-2004 08:24 PM
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02-02-2004 04:11 AM
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02-03-2004 11:52 AM
I also love how you bash the game for not paying homage correctly to quake, but then end up bashing it for trying to recreate quake. Good job **bleep**face. Contradict much? And to make it super annoying, you top it off with just how you're SO anticipating the game. Did you even read what you wrote? How can you **bleep**ing say this is serious sam DONE WRONG? I could spray jizz onto a 4-year-old's drawing for art class and say that's more of a **bleep**ing achievement than serious sam. I'm sick and tired of people even comparing this to the same genre as SS since it basically blows it right out of the **bleep**ing water, as if SS was even allowed in the pool in the first place (since as far as gaming goes, it's the fat kid with acne).
In any case, glad to know you "quake legends" sure know your games these days. How about actually trying to be a good columnist instead of ranting all day long, **bleep**stick.
-an angered TC.
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02-03-2004 11:54 AM
One thing I forgot to comment on was the fact the previewer mentioned only 5 weapons - where, perchance, did you dig this info up from? Thanks.
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02-03-2004 12:06 PM
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02-03-2004 03:10 PM
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02-03-2004 03:55 PM

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02-03-2004 05:58 PM
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02-03-2004 06:17 PM
Dell UltraSharp 2001FP 20.1-inch Flat Panel LCD Monitor, Lian-Li PC-65 case, Abit IC7-G motherboard, Intel P4 3.4GHZ, Corsair XMS ultra-low latency 1GB RAM (512MB x 2), 148GB RAID 0 (2 x 74GB) Western Digital Raptor SATA 10,000 RPM hard drives, BFG Asylum GeforceFX 5950 Ultra, Creative Labs Sound Blaster Audigy Platinum, 50x CD-ROM drive, Nu 52x24x52x16x CD-RW/DVD combo drive, Enermax 550 watt power supply
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02-07-2004 09:20 AM
I doubt that 'PAINKILLER' will be good game. Just think, they've got Dreamcatchers publishing the title, which we all know that any game released under the 'Dreamcatchers' label is doomed to failure. Does anybody remember the game 'IRONSTORM'? that game pretty much sucked when it came out and every other game that Dreamcatchers produced sucked as much ass as Ironstorm.
I do think that their physics engine rocks, but I am a bit skeptical on how it's going to play out when it's finally released.
I guess we'll find out when the demo comes out in Feburary on the 16th. Until then, keep your fingers crossed, because you never know if they will pull "THE DELAY GAME" crap that everybody else is seems to be doing nowadays in this pc game industry.
Peace.
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02-07-2004 01:55 PM
Nietzsche








