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Field Marshal
GX-WarSpite
Posts: 2,111
Registered: 01-07-2004

Painkiller Preview discussion

[ Edited ]
Got questions or comments about our Painkiller preview? Let us know!

Message Edited by GX-WarSpite on 01-12-2004 10:46 AM



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floss
Posts: 36
Registered: 01-08-2004

Re: Painkiller Preview discussion

[ Edited ]
Ok i first saw the game and thought Seriuos Sam with Quake colors. 
 
Damn i'm stupid.
 
Instant weapon switching? WTF! No footsteps? OMG! I'm f'ing drueling over here. 
The color scheme sure does remind me of Quake.  I hope they implement air control.  Air control adds a whole new dimension (or two) and keeps the tension high.  You should always have control over your character (no matter how little) in a fast paced game.  I didn't like the lack of air control in Quake2 at all.  Movement dynamics just become that much more predictable w/o air control and will slow the game down (maybe this is intentional tho?..)
 
It seems like they are going with the quality rather than quantity approach with the five weapons.  This is definitely a good thing.  Stake gun? Haha feels quakish too.
Whoa, looks like i have something to really look forward to this year (other than Doom and HL)
 
Edit: Why is the player's vision white-ish sometimes? 
 
 

Message Edited by floss on 01-12-2004 04:10 PM

Field Marshal
GX-WarSpite
Posts: 2,111
Registered: 01-07-2004

Re: Painkiller Preview discussion

I don't think air control will make it, mostly because it's such a huge netcode issue - it's basically THE biggest gameplay change between NetQuake and Quakeworld, and done solely because of lag. However, maybe since almost everyone has broadband, they'll implement air control. You never know =/

Right now the combo MG/Rocket launcher is way powerful. Imagine if you had the Quake 1 RL and Quake 2 chaingun in one. It's just disgusting. The stake gun was really hard to use, both Marcus and I preferred the shotgun to it.


Brigadier General
yoda_blues
Posts: 3,308
Registered: 01-07-2004

Re: Painkiller Preview discussion

Sounds like a blast, looks good. Here's hoping. :smileyindifferent: I the original feel of quake, nothing has really recaptured it.
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Log Launcher
Posts: 3
Registered: 01-13-2004

Re: Painkiller Preview discussion

Being an avid hardcore PC Gamer from the "Doom" & 'Quake" era, I have a RETAIL collection of over 200 PC Games, I was sadly unable to say "No" to a copy of the "Painkiller Alpha Leak" I am glad however that I didn't. "Painkiller" is for sure going to be a game that I will purchase once it is released. Like so many games before it that have come out, some jerk swipped a copy of it & placed it onto the web, hense the Alpha Leak. I will admit however, that being able to "Pre-try" a game before it comes out is a major factor for weather or not i'll buy it once it's released. Such was the case with the "Doom3" leak, of which I also have. However, I am one of the RARE few that will go out & buy the full game once it's been "Officially" released. I strongly support the makers of PC Games. My $9,000.00 since 1997 alone in PC Games will attest to that. (Much to the horror of my wife) For those that are interested in the game "Painkiller" I will highly advise that you buy the game once it's released. I easily lost a good 2 - 3 hours playing & then re-playing the Leak once I first got it. There is just SOMETHING that is immensely satisfying to nailing a corpse to the wall with a Stake Gun that shoots veritable Logs. The Havok Physics are great as i'm sure everyone will attest to. "Rag Doll" is just so cool. Then there are gibs & any gamer worth his or her salt likes gibs, they just add to an already interesting game. I very much look forward to the release of games such as the likes of: "Half-Life 2", "Doom3", "Stalker", "PAINKILLER" & many more. Though i'll need to work the weekend shift for the next year to be able to pay for them. :smileysurprised:)

BTW, excellent reviews & PREviews of games FiringSquad. Your's is the ONLY site I use.

-Log Launcher

 

Raw Recruit
chapel
Posts: 121
Registered: 01-12-2004

Re: Painkiller Preview discussion

Ready for the flames ::robotindifferent:

Painkiller, another FPS with beefy guys and beefy guns. Sigh.... people really look forward to hyped up clones? really? ...blah

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Log Launcher
Posts: 3
Registered: 01-13-2004

Re: Painkiller Preview discussion

[ Edited ]

Chapel,

 

Flame away!! :smileymad:

Have YOU or anyone else thats going to read this, played the Alpha Leak? Unless any of you have, then I advise against jumping onto the bandwagon & calling "Painkiller" another "Clone" Reserve your judgement until AFTER you have played the full game. If you however have the Alpha Leak, & still don't like it. Then thats your perogative.

 

-Log Launcher

Message Edited by Log Launcher on 01-13-2004 08:22 AM

Field Marshal
GX-WarSpite
Posts: 2,111
Registered: 01-07-2004

Re: Painkiller Preview discussion

I'd appreciate if you guys didn't encourage one another to find the leaked alpha, thanks =]


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SALvation
Posts: 2
Registered: 01-13-2004

Re: Painkiller Preview discussion

As a member of the official multiplayer beta, I can simply tell you this game will be unbelieveable and will be THE multiplayer game of the year. :smileyhappy:
Field Marshal
GX-WarSpite
Posts: 2,111
Registered: 01-07-2004

Re: Painkiller Preview discussion

Does anyone in the multiplayer beta use the stake gun? Like, really. Hitting someone with it is damn hard :smileysurprised:


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floss
Posts: 36
Registered: 01-08-2004

Re: Painkiller Preview discussion



chapel wrote:

Ready for the flames ::robotindifferent:

Painkiller, another FPS with beefy guys and beefy guns. Sigh.... people really look forward to hyped up clones? really? ...blah




Flames indeed. 
 
It's guilty for mimicing what seems to be a QW like "feel" that has not been done, ever (save for a few mods that don't live).  Big difference between potraying another WWII shooter (or more sci-fi ones--Unreal2).  It is the first clone of its kind.  This game deserves a tone of merit.  But i guess only QW players can appreciate that right now.
 
on a sidenote:  How fast does the stake gun take to reload and how fast does the stake fly?  Like, does it fly as fast as a nail from a nailgun?  Either way, if it does high damage at the cost of having to predict their movement it seems like a very interesting gun--almost like a honed grenade launcher type feel.
Regular Infantry
In-Tel
Posts: 1,739
Registered: 01-07-2004

Re: Painkiller Preview discussion

The screen shots tells me it is like RTWC or Quake. But will need to read gamerankings.com and other reviews to really know if it is worth my time!
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Field Marshal
GX-WarSpite
Posts: 2,111
Registered: 01-07-2004

Re: Painkiller Preview discussion



floss wrote:
on a sidenote:  How fast does the stake gun take to reload and how fast does the stake fly?  Like, does it fly as fast as a nail from a nailgun?  Either way, if it does high damage at the cost of having to predict their movement it seems like a very interesting gun--almost like a honed grenade launcher type feel.



Stake gun reloads really slowly, and flies about as fast as the nailgun. It's more like a railgun without hitscan, than a spam weapon.


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Log Launcher
Posts: 3
Registered: 01-13-2004

Re: Painkiller Preview discussion

Admin,
 
I in no way, was trying to encourage anyone to go & find the Leaked version. I want to make that VERY clear. All I was doing was mentioning my impression of the game. Without saying that I had the leaked version, no one would believe me once I started talking about a game that hasn't even been released. Thats all.
 
Forgive me if this question is off the beaten path, but why is it that everyone is calling "Painkiller" a clone of such games as "Doom" & "Quake"? Because some of the theme is close to being the same or because the game has zombies? That would be like saying every WW2 FPS out is nothing other than a clone of "Wolfenstein 3D" The game play is similar, you have similar weapons, sure the graphics are better, as is the sound, but why call it a "Clone"? Sorry all, don't mean to nit-pic, I just disagree is all.
 
-Log Launcher
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floss
Posts: 36
Registered: 01-08-2004

Re: Painkiller Preview discussion



GX-WarSpite wrote:
Stake gun reloads really slowly, and flies about as fast as the nailgun. It's more like a railgun without hitscan, than a spam weapon.

Sounds good.  It looks like it can be used somewhat like the GL to cover your tracks.
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SALvation
Posts: 2
Registered: 01-13-2004

Re: Painkiller Preview discussion

Without breaking the NDA, all I can say is "yes...so start practicing with it". :smileyhappy:
Mr. Chip Guide
Trogdor
Posts: 11,505
Registered: 01-07-2004

Re: Painkiller Preview discussion

Frankly, Jakub, I find your complaints about games being too "slow" to be rather odd.  A game that emphasizes supernatural Thresh-level skills like Quake is not fun, at least in my opinion.  (Or rather, it's not fun once it becomes lopsided.)  Reading your stories about people getting dominated 20 to -5 or whatever on certain Quake levels just makes me wonder why the hell anyone would actually want to do that.  It's like a blow-out in sports.  45-0 football games are not fun to watch for real sports fans.  But a 18-17 nail biter is!

Then again, what do I know?  I quit the multiplayer gaming world because I got sick of dealing with pre-teen adolescents.  Not that I wasn't a decent player, but it just became stupid.  I had a ton of fun with Quake, Quake2, Unreal, etc.  Then I got married, and unless you play games for four or more hours a day, multi-player becomes less important.  (See the thread on married gamers.)

Just my two cents.  Anyway, unless it can offer something interesting for the non-multiplayer gamer, I believe I will be passing on this game.

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Field Marshal
GX-WarSpite
Posts: 2,111
Registered: 01-07-2004

Re: Painkiller Preview discussion

Trogdor, it's about discerning skill levels. Yeah, many gamers don't like to be reminded that there's someone much better than they are, but then there are those who want to know how good they can get. They want to know, without a doubt, how good their reflexes, tactics, strategies and ability to get into the mind of their opponent is. Not everyone is afraid of losing. Some people, myself included, enjoy the ruthless differentiation of skill.

Besides that, there are those who love fast action. They don't want to hurry to the best camp spot, spamming grenades in order to keep the other team from getting there before them. They don't want to have 15 seconds to think what to do and giving their opponent 15 seconds. They want games that reward aggression and risk-taking, where the most dominant player isn't the one that hides best and aims decently.


Mr. Chip Guide
Trogdor
Posts: 11,505
Registered: 01-07-2004

Re: Painkiller Preview discussion

Yes, I understand that.  Like I said, I find it "odd".  Meaning, I do not feel the same as you.  It's not wrong, obviously.  Just differing opinions.

With a game that ends up having scores of 50 to 25 or something, you can estimate that the one player is about twice as good.  But what does 25 to 0 mean?  With Quake, a difference of maybe 50% in skill could lead to a shutout or even negative scores for the lesser player.  With a more realistic game, there's a chance that the lesser player might be able to pull off an upset periodically, just like in sports.  From what I recall, good Quake players were essentially unbeatable except by equally good players.  I suppose it would have been fun to play Thresh or someone like that once or twice, just to get absolutely owned.  But that's about it for me.

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hawrij
Posts: 1
Registered: 01-18-2004

Re: Painkiller Preview discussion

The game looks great, but is there going to be strafe jumping and double jumping in this game?  I sure hope so...that is what made quake 2 so fun, doing all those special jumps on q2dm1 :smileyhappy:  yeah u all know what I'm talkin about.
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handiman
Posts: 1
Registered: 02-02-2004

Re: Painkiller Preview discussion

noticed in the review about stake gun being weenie try firing a nade/stake at same time =) great
review thou. I think a lot of old quakers will like this i know i do so far.
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TwiNCannoN
Posts: 2
Registered: 02-03-2004

Re: Painkiller Preview discussion

Ok, I don't know who wrote this preview as I don't read FS much anymore, but it has to be the most retarded preview ever. What, do you have something against PCF? It sure **bleep**ing seems like it, considering you bash the game so quickly for every tiny little **bleep**ing aspect without remorse. "OMG OMG THE GAME HAS FOOTSTEPS TIME TO GO SEND HATE MAIL" before you even **bleep**ing tried multi - what, did you type this out while playing? How about giving the "PRE-**bleep**ING-ALPHA" a little RUN THROUGH beforing spouting off your bullshit? God, all this article has done for me is re-affirm that FS articles/reviews = **bleep**ing worthless.

I also love how you bash the game for not paying homage correctly to quake, but then end up bashing it for trying to recreate quake. Good job **bleep**face. Contradict much? And to make it super annoying, you top it off with just how you're SO anticipating the game. Did you even read what you wrote? How can you **bleep**ing say this is serious sam DONE WRONG? I could spray jizz onto a 4-year-old's drawing for art class and say that's more of a **bleep**ing achievement than serious sam. I'm sick and tired of people even comparing this to the same genre as SS since it basically blows it right out of the **bleep**ing water, as if SS was even allowed in the pool in the first place (since as far as gaming goes, it's the fat kid with acne).

In any case, glad to know you "quake legends" sure know your games these days. How about actually trying to be a good columnist instead of ranting all day long, **bleep**stick.

-an angered TC.
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TwiNCannoN
Posts: 2
Registered: 02-03-2004

Re: Painkiller Preview discussion

They took that out of the game already since it was admittedly super overpowered. Not sure if they're replacing it or what, but just goes to show you that people judge the "pre-alpha" (note pre-alpha, pre-beta (which pk's currently in, so you can't tell me the company cares more about SP than MP or vise versa), pre-RELEASE).

One thing I forgot to comment on was the fact the previewer mentioned only 5 weapons - where, perchance, did you dig this info up from? Thanks.
Field Marshal
GX-WarSpite
Posts: 2,111
Registered: 01-07-2004

Re: Painkiller Preview discussion

Dude, chill out.

I didn't bash the game at all. I don't know where you got that idea or even what you're complaining about... your rant isn't clear.

Now, calmly, what's your beef?


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Cranky
Posts: 26
Registered: 01-20-2004

Re: Painkiller Preview discussion

Up the medication there guy....or lower it as the case may be.
Blooded Grunt
Harvester
Posts: 1,918
Registered: 01-07-2004

Re: Painkiller Preview discussion

You're insane. Serious Sam fills a gaming niche which had not been filled since the original Doom.
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therealaurora
Posts: 1
Registered: 02-03-2004

Re: Painkiller Preview discussion

i am in love.  its the new quake 1. made from the same ppl who made quakeworld (cant remember). but its got red, yellow, green armor, stake guns, and even the skele knights with swords look just like the ones in q1. omg gime gimmeg imme :smileyvery-happy:
Veteran Rifleman
Millerboy
Posts: 2,256
Registered: 01-08-2004

Re: Painkiller Preview discussion

Serious Sam is a pretty cool game with good graphics at that time.
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thedude
Posts: 54
Registered: 02-07-2004

Re: Painkiller Preview discussion

I doubt that 'PAINKILLER' will be good game. Just think, they've got Dreamcatchers publishing the title, which we all know that any game released under the 'Dreamcatchers' label is doomed to failure. Does anybody remember the game 'IRONSTORM'? that game pretty much sucked when it came out and every other game that Dreamcatchers produced sucked as much ass as Ironstorm.

I do think that their physics engine rocks, but I am a bit skeptical on how it's going to play out when it's finally released.

I guess we'll find out when the demo comes out in Feburary on the 16th. Until then, keep your fingers crossed, because you never know if they will pull "THE DELAY GAME" crap that everybody else is seems to be doing nowadays in this pc game industry.

Peace.

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Jerrek
Posts: 54
Registered: 01-31-2004

Re: Painkiller Preview discussion

Serious Sam meets Quake or is it Hexen?...fun, but ultimately a no brainer
Whoever fights monsters should see to it that in the process he does not become a monster. And when you look into the abyss, the abyss also looks into you.

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