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Anybody playing World War II Online?
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07-12-2004 09:26 AM
Re: Anybody playing World War II Online?
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07-14-2004 04:20 PM
Re: Anybody playing World War II Online?
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07-14-2004 04:33 PM
GX-WarSpite wrote:
Nobody plays?
Home PC - Athlon XP 2500+, 512MB PC 2700 DDR RAM, EPOX 8RDA+ nForce2 MB, ATI Radeon 9500 Pro, Creative Sound Blaster Audigy2, 80 GB HD, Lite-On 52x32x52x16 CD-RW/DVD Combo Drive, Thermaltake Silent Boost CPU Fan, Antec Sonata Case w/ 120mm fan, Sony HMD-A100 15" FD Trinitron Monitor.
Work PC - Athlon XP 2400+, 256MB PC2700 DDR RAM, Shuttle nForce2 MB w/integrated GeForce4 MX and SoundStorm Audio, 120 GB HD, Lite-On 8x DVD +/- RW Drive, Shuttle XPC case, ViewSonic E70fb 17" Monitor.
Re: Anybody playing World War II Online?
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07-14-2004 04:45 PM

Re: Anybody playing World War II Online?
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07-14-2004 06:18 PM
First you compared the framerates in ww2ol to those you were receiving in Planetside. That's really not a fair comparison, one thing alot of people forget about is that there are no zones within WW2OL, the entire map of France is one big zone. This means the view range it is rendering and number of calculations it's tracking is quite high, more so then any other MMORPG or FPS games that I'm aware of.
And there were 2 other small technical issues that caught my eye, but I'm just being nitpicky on these
But as I said, I'm being very picky now. Aside from those few things I thought the review was very fair and accurate.
And yes, the chat system UI is being overhauled and I believe a 7 day free trial will coming within the next month after the newest patch is released.
Re: Anybody playing World War II Online?
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07-14-2004 07:21 PM
Re: Anybody playing World War II Online?
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07-14-2004 08:41 PM
/* --------------------------------------------------
>> FS Chief Engineer
I stopped caring 'bout 10s here and there 30 years ago. C notes fly left and right every day. In business, $1000 for this and that are a thing of the past . Can't get a 12 box of beer in Canada for 13bucks, wtf?
My problem with subbing wwiiol was never having done a online transaction before. The company has all kinds of ways --got a friend uses 'western union'-- me, i went to my bank, got on line and followed the instructions to transfer ther cash, Canada to to U S A.
Now, shoot'em $60 cdn. every 3 months, easy.
You're right in saying there's plenty good games out there without a monthly fee.
America's Army is free from Uncle Sam.
My GF, bought me 'battlefieldsomething' Still fly Comanche4 on novaworld.
D/L demos and play online..., free is good.
But, subscription games are another part of the video game industry --a part all want a share.
For a player, the idea is the game will fill out and advance as time goes by.
Start with a good games and thru subscription, the game gets better.
WWIIOL has been at it for years, and sure, falls short of complete realism, yet the game continues to move forward.
Plenty of games to play for the box or just d/l, and that's great
Ratszo, RN.
Re: Anybody playing World War II Online?
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07-14-2004 08:46 PM
Re: Anybody playing World War II Online?
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07-15-2004 02:08 AM
S!
Kmarkl
Re: Anybody playing World War II Online?
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07-15-2004 11:43 AM
Re: Anybody playing World War II Online?
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07-15-2004 12:09 PM
Re: Anybody playing World War II Online?
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07-15-2004 12:54 PM
Re: Anybody playing World War II Online?
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07-15-2004 01:24 PM - last edited on 07-15-2004 01:24 PM
Message Edited by Pruitt on 07-15-2004 01:25 PM
Re: Anybody playing World War II Online?
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07-15-2004 02:01 PM
OLD SPEC
AMD XP2100, 6800 GS AGP(from Radeon 9700), 1024 PC2100(from 512) 2x 3D increase for 300 dollars------

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07-15-2004 05:00 PM
Re: Anybody playing World War II Online?
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07-15-2004 06:17 PM
Re: Anybody playing World War II Online?
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07-15-2004 06:28 PM
Re: Anybody playing World War II Online?
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07-15-2004 06:39 PM
Re: Anybody playing World War II Online?
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07-15-2004 10:09 PM
Gigabyte GA-DQ6-X38 | Core 2 Quad Q6600
CPU @ 9x367 (3.33GHz) | OCZ 2x2GB DDR2-800 4-4-4-12
2 x ATI HD 3870 CrossFire | 750GB and 320GB HDD
Re: Anybody playing World War II Online?
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07-15-2004 11:00 PM
Re: Anybody playing World War II Online?
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07-15-2004 11:40 PM
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07-21-2004 12:14 PM
From the new review reload..... http://www.firingsquad.com/games/world_war_2_onlin
Doc went to great lengths to cover and rebut every fault or misconception the reviewer had about the game,...... Except though, that he FORGOT TO ADD THAT WW2OL IS A REAL BATTLE SIMULATION BASED ON REAL PHYSICS AND DAMAGE MODELS.......
That is not something that you will find in BF1942 which is designed to be a fast paced user friendly game, were players can take unrealistic damage before being incapacitated or die, and which is more equavalent to the 'NERFED' version of Area 51 in WW2OL......
Calling units fragile is a reality, people are fragile, and are in real life torn to shreds by these weapons systems...... But calling them fragile, as if its unrealistic does disservice....... IT IS REALITY...... ALL THE ARMOR PLATING AND WEAPON SYSTEMS, JOULES, AND DEMENSIONS ARE MODELED AS ACCURATELY AS POSSABLE..... DON'T FORGET SEND THEM AN EMAIL STATE SO...
Other great features of the game that are noteworthy but not stated......:
1) Over 240 Sq Km for Land, Air, and Sea Battles.....
2) Over 200 cities to cap, with real GPS modeled terrain on half-scale....
3) Most all of the 1940's Land, Air, and Sea Units
Sea: Destroyers, Frieghters for landing armor, Fairlmile gunboats, Torpedo boats in development...
Air: A wide variety of the availble 1940 planes for all three countries.
Land: Infantry: Rifles, SMG's, LMG's, Grenediers, Sappers, AA, AAA, Varieties of ATG's, Most all of the Armor Tanks, and many more in development.
4) Realistic Damage Model Based on 'Real Physics', and modeled after the blue prints of the orginal fighting units.... Armor thickness and all..... Grains of powder, joules produced, muzzle velocities, gravity.....
Its the Real Virtual World in their...... So dont go crying home to your Momma when spend 10 min. trucking to a choke point to capture with your squadies, and you make the fatal mistake of crossing a snipers vice, and fall dead on your face from a single rifle shot..... LOOK BEFORE YOUR LEAP, THATS THE REAL WORLD.......
I'VE POSTED THIS THREAD TO THE REVIEWERS FORUM DISCUSSION.....
_________________
LONG LIVE WWIIONLINE.....
MAY THE RIECH REACH MOSCOW SOMEDAY.... (...and oh yea the developers are always working on more units, better graphics, better gameplay rules/ code, more towns, more terrain, with automated terrain mapping in development we could see the finish of the Paris and Berlin Tiles within a year, or even a second theatroe of operation..... Africa maybe.... Eastern Front would be sweet.... )
SIG HAIL
UN FURER
Re: Anybody playing World War II Online?
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07-21-2004 12:17 PM
From the new review reload..... http://www.firingsquad.com/games/world_war_2_onlin
Doc went to great lengths to cover and rebut every fault or misconception the reviewer had about the game,...... Except though, that he FORGOT TO ADD THAT WW2OL IS A REAL BATTLE SIMULATION BASED ON REAL PHYSICS AND DAMAGE MODELS.......
That is not something that you will find in BF1942 which is designed to be a fast paced user friendly game, were players can take unrealistic damage before being incapacitated or die, and which is more equavalent to the 'NERFED' version of Area 51 in WW2OL......
Calling units fragile is a reality, people are fragile, and are in real life torn to shreds by these weapons systems...... But calling them fragile, as if its unrealistic does disservice....... IT IS REALITY...... ALL THE ARMOR PLATING AND WEAPON SYSTEMS, JOULES, AND DEMENSIONS ARE MODELED AS ACCURATELY AS POSSABLE..... DON'T FORGET SEND THEM AN EMAIL STATE SO...
Other great features of the game that are noteworthy but not stated......:
1) Over 240 Sq Km for Land, Air, and Sea Battles.....
2) Over 200 cities to cap, with real GPS modeled terrain on half-scale....
3) Most all of the 1940's Land, Air, and Sea Units
Sea: Destroyers, Frieghters for landing armor, Fairlmile gunboats, Torpedo boats in development...
Air: A wide variety of the availble 1940 planes for all three countries.
Land: Infantry: Rifles, SMG's, LMG's, Grenediers, Sappers, AA, AAA, Varieties of ATG's, Most all of the Armor Tanks, and many more in development.
4) Realistic Damage Model Based on 'Real Physics', and modeled after the blue prints of the orginal fighting units.... Armor thickness and all..... Grains of powder, joules produced, muzzle velocities, gravity.....
Its the Real Virtual World in their...... So dont go crying home to your Momma when spend 10 min. trucking to a choke point to capture with your squadies, and you make the fatal mistake of crossing a snipers vice, and fall good as dead on your face from a single rifle shot, until you bleed out and lose conciousness..... LOOK BEFORE YOUR LEAP, THATS THE REAL WORLD.......
I'VE POSTED THIS THREAD TO THE REVIEWERS FORUM DISCUSSION.....
_________________
LONG LIVE WWIIONLINE.....
MAY THE RIECH REACH MOSCOW SOMEDAY.... (...and oh yea the developers are always working on more units, better graphics, better gameplay rules/ code, more towns, more terrain, with automated terrain mapping in development we could see the finish of the Paris and Berlin Tiles within a year, or even a second theatroe of operation..... Africa maybe.... Eastern Front would be sweet.... )
SIG HAIL
UN FURER
Re: Anybody playing World War II Online?
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07-21-2004 12:55 PM
Re: Anybody playing World War II Online?
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07-21-2004 01:30 PM - last edited on 07-21-2004 01:30 PM
Message Edited by G Rider on 07-21-2004 10:53 PM
Re: Anybody playing World War II Online?
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07-22-2004 08:43 AM
OLD SPEC
AMD XP2100, 6800 GS AGP(from Radeon 9700), 1024 PC2100(from 512) 2x 3D increase for 300 dollars------

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07-22-2004 12:58 PM
World War Two Online
=====================
Version 1.15.0.255 07-22-04
-Added new ATR troopers for French, British and German countries
-Added Boys ATR
-Added PzB39 ATR
-Removed ability to deploy lmg/atr while standing on an enemy vehicle
-Added new sounds for ATRs
-Adjusted all rifles ammunition timeout to a minimum of 1000m(the distance at which infantry is drawn)
-Added descriptions for French and German Bofors guns
-Adjusted critical components for Z34
-Adjusted flight and damage models for the Destroyer (initial pass)
-Corrected weight for 5 inch naval shell
-Fixed sound issue with Vickers
-Fixed Daimler mantlet hits causing ammo explosion
-Fixed a hitmap component in R35
-Fixed a hitmap component in SdKfz232
-Fixed collider issue which caused some rounds not to strike external components (MG/HE bug)
-Added new garage building
-Added new radial clutter object system (non concealing)
-Added Settings adjustments to new radial clutter objects (players can turn on/off)
-Added mipapping to clutter objects
-Added new clutter objects (concealing)
-Increased LOD range of clutter objects to 1000m
-Fixed reported problems with badly terrainized forest clumps
-Fixed reported problems with badly terrainized ground berms and ditches
-Fixed reported supply problems in towns
-Fixed reported spawn problem with FBs
-Fixed reported problems with duplicate capture tables
-Optimized pixel shader routines for improved performance
-New Settings.exe with adjustments for radial clutter
-Removed option from settings.exe to disable small clutter
-Fixed detected memory leaks
-Added ".fbs" command - similar to .own, describes who has which fbs for the current or named town
(".fbs" lists the closest town, ".fbs bergen op zoom" to list a town by name)
-Increased side lock to 2 hours
-Improved side-locking system
-Improved range for destroyed and ownership state updates
-Fixed a crash bug in the map host
-Fixed several causes for ghosted vehicles
-Fixed a cause for loss of building state updates
-Fixed tuning to "origin", "hq" and "gm" by name
-Added auto-recovery system to map host in case of additional crashes (already in place)
-Improvements to GM communication tool
Re: Anybody playing World War II Online?
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07-23-2004 08:15 AM
Re: Anybody playing World War II Online?
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07-23-2004 11:12 AM
Re: Anybody playing World War II Online?
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07-23-2004 11:52 AM - last edited on 07-23-2004 11:52 AM
Message Edited by Pruitt on 07-23-2004 11:53 AM
Re: Anybody playing World War II Online?
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07-23-2004 02:44 PM
Re: Anybody playing World War II Online?
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07-24-2004 08:31 AM
Re: Anybody playing World War II Online?
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07-25-2004 01:37 PM - last edited on 07-25-2004 01:37 PM
SNAP ROLL
WORK IT, OWN IT, SELL IT!
When the bf109f4 makes a pass on me in a Hurricane IIc I break and then snap roll to the right for a classic scissor (near end of the video). Notice how quick the snap roll is compared to the aileron roll. Key is to roll and pull back with rudder quickly and to stop you can see the controls but you'll see that I break the stall with a shot of forward elevator and opposite/relaxed rudder. This is what kind of things that when a flight model uses real time wind tunnel modeling of your airframe can give you.
Right click and save as, also reguires divx codec.
Message Edited by G Rider on 07-25-2004 01:38 PM
Re: Anybody playing World War II Online?
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08-02-2004 05:20 AM
[img]http://www.mirror.wwiionline.com/images/newsl
Re: Anybody playing World War II Online?
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09-14-2004 09:44 AM
-Infantry satchels can now be used to destroy bridges (see bridge objectives for conditions)
-Added 4 bridge repair kits to all sapper loadouts
-Added a structural modifier to infantry satchel weapons vs bridges to increase their effectivness
-Adjusted infantry collider to reduce clipping in new buildings
-Adjusted infantry collider to improve slope interactions
-Troopers standing on a bridge as it is destroyed will be killed
-Troopers standing on a brdige as it rebuilds will be reasonably placed upon the bridge
-Deploying an infantry weapon now makes sure to turn off autorun
-Added missing recoil effects to Hispano 20mm cannon in Bell14A
-Fixed MkIV Vickers engine sound location
-Adjusted MkIV Vickers weights and inertias for more correct handling
-Added MkIV Vickers missing oil and coolant systems that activate gauges and fire/smoke emmiters when damaged
-Adjusted ballistics on 5 inch Naval guns to match historical weight
-Added new office buliding (capture building for non military facilities)
-Added new Belgian village building
-Added new cloister building (small church)
-Added new anti shipping weir to river mouths
-Added new small church building
-Added destroyable bridges
-Destroyed bridges will auto across 36 hours
-All bridges renamed where required to create consistency in naming conventions throughout the project
-Fixed many terrain anomalies
-Fixed the Seclin/Douai/Lens "bermuda triangle" link/FB snafus
-Fixed all reported Depot/FB/Spawn-Ownership bugs
-Fixed a bug where boats could not cross cell lines
-Added a new supply link between Bievre and Bertrix
-Removed ground clutter from some river tiles
-Added some missing multi textures
-Use ".objectives" (or ".ob" for short) to list your sides' current objectives.
(<+> = defend objective, >< = attack objective, [...] = cancelled objective)
-Added .attack to high commanders
-Selecting a bridge and typing .attack will place an attack objective on the bridge
-Selecting a bridge and typing .defend will place a defense objective on the bridge
-Any non-chat mouse-click will cancel the current .attack command target
-One request per CP/bridge per player
-Requests announced on HQ channel
-Approval requires X requests inside Y minutes (See "Bridge Objectives" for X and Y)
-Approval announced on 'SIDE:' channel
-Objectives do not automatically expire
-Use ".clear" command to request objective cancellation
-Once confirmed, ".clear" includes a grace timer to allow people on-mission to know
-Bridges with attack objectives will have a unique icon
-Bridges with a defend objective will have a unique icon
-Auto rebuild should now be set to 36 hours
* SEE "Bridge Objectives" FOR FULL DETAILS OF BRIDGES.
-Cursor is off by default
-Ctrl+C will activate and deactivate the cursor
-While the cursor is active, mouse input focus will be given to UI elements
-While the cursor is active mouse input will not control the avatar
-This change will be expanded upon as we introduce more UI elements
-Added new In game map
-Added CP name filter
-Added Facilitiy filters by type
-Added map legend
-Added compass rosetta for map scrolling
-Added "center" toggle for centering on avatar
-Added new direction indication arrow
-Added new 1km radius directional indicator around indicator arrow
-Added bridge icons (considered as 'CIVILIAN' objects)
-Added bridge objective icons
-Added ability to select a CP (town) (stickies the name)
-Added a bility to select a facility (stickies the name)
-Added mouse over names for CPs and Facilities
-Added lat long indicators
-Added ability to click drag the map
-Added zoom in and out
-Added remember zoom level
-Addd visible waypoints for mission origin and objective
-Added EWS to in game map
-In game map has limited area strat update information
-Replaced server side EWS tracking subsystem.
-EWS alerts now time out after 8 minutes.
-EWS alerts for despawned players time out after 2-4 minutes.
-EWS alerts limited to one per player per town rather than per facility.
-Added capability for multiple levels of EWS (no client support yet).
-Reduced the amount of "noise" generated by EWS.
-Added initial implementation of in game map
-Fixed several multi crew bugs
-Implemented more efficient cache retrieval of sounds
-Changed ".m" to work across sides on Training
-Changed ".who" to be more flexible on Training
-Major internal optimization of GM player lookups
-Major internal optimization of strat-to-player text messages passing thru chat
-Fixed a bug in ".who" that could cause a server crash
-Fixed f4 fog draw distance to improve framerates when pulled in (ground units can benfit from pulling fog in in many cases)
-Fixed a bug where HE would detonate inside instead of outside a building
-Strat updates were adjusted to better display visual damage states at range ... ie: if you can see to hit it you should see any damage state rendered
-Bridges turn on/off with use of CIVILIAN button on theater/mission/ingame maps
-Cursor by default is off when spawning
-'ctrl+c' is now a modal key that switches focus from the game control to UI control while in game
-When in UI control Mode the cursor will be visible
-Removed "Disable cursor at spawn" from settings.exe
-Fix for Supercell Hash Adjust Failure (CTD)
-Updated clutter and tree shaders.
-Localized many more text messages.
-Fixed a bug where ww2exit.log files were not being generated.
-Clicking a CP on either map system and typing ".own" or ".fbs" will show the information for that CP.
-Cleaned up the transmission of CP ownerships, states and status flag.
-Improved transmission of damage data.
-Fixed small issue causing delays in automated RDP.
-Fixed locking issue surrounding near-simultaneous RDP for different countries.
-Fixed issue with host restart causing newly captured towns to have default spawn lists.
-Fixed a bug that could result in multi-crew vehicles not receiving updates for their own vehicle.
-Fixed a bug that could cause a rider to lose sight (and thus fall off) of their ride.
-Fixed a bug that could cause .who to cause a chat host restart.
-Added biasing so that a transport vehicle will tend to see people not riding their vehicle.
-Added biasing so that people approaching a transport vehicle to ride will tend to see the vehicle and not the riders.
=================
-The minimum number of requests required for an objective placement is 2
-The time window for requests to accumulate = 12 minutes
-The base number of bridge objectives per side is 6
-The time delay before a cleared objective is removed is 15 minutes
-The time for a bridge to auto repair is 36
-You must be a high commander to place an attack or defend objective request on a bridge
-Each side is limited to 6 simultaneous objectives
-The number of available objectives will increase as server population increases
-The peak number of available objectives for bridges is approximately 8 to 10
-Objective requests are remembered for 12 minutes
-2 requests must be placed within the above window to obtain placement
-Use ".clear" to request removal of an attack or defend objective (e.g. to place a new one)
-Once confirmed a "clear" is announced to your side
-After confirmation, a "clear" takes 15 minutes to execute
-All players can use ".objectives" (.ob for short) to list your sides current objectives
-All bridge attack and defend icons show up on th theater map
-All bridge attack and defend icons show up on the in game map
-All bridges now display an icon on the in game and theater maps
-Go to the theatre map.
-Ensure "CIVILIAN" icons are showing.
-Single left click on any bridge CP icon.
-Hit the enter key to open your message buffer and enter the .command you wish to issue
-This same mechanism can be used for ".own" and ".fbs" (for all players)
-Left clicking (outside the chat buffer) or sending a chat message/command will clear your current target
-Bridges cannot be damaged unless your side has an attack objective placed on it
-Bridges auto-repair over 36 hours
-Bridges cannot be manually repaired unless your side has a defend objective placed on it
Re: Anybody playing World War II Online?
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09-29-2004 08:44 AM
Re: Anybody playing World War II Online?
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09-29-2004 09:56 AM
Re: Anybody playing World War II Online?
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09-29-2004 11:03 AM
GOPHUR wrote:Drop me a line Marik and I'll see if I can help you get a copy or possibly a free trial if we are running one at the time. Hell, if enough people are interested from Firing Squad we might be able to do a free trial for the whole site. Have to talk to the Marketeers about that but sounds doable.Dana V. BaldwinProducerWWIIOL
Isn't there a free trial still going on somewhere?
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09-29-2004 12:18 PM
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09-29-2004 12:37 PM








