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Field Marshal
GX-WarSpite
Posts: 2,111
Registered: 01-07-2004

Anybody playing World War II Online?

I'm re-reviewing it and surprised at how good it is :smileyhappy:


Field Marshal
GX-WarSpite
Posts: 2,111
Registered: 01-07-2004

Re: Anybody playing World War II Online?

Nobody plays?


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Brute
Posts: 59
Registered: 02-25-2004

Re: Anybody playing World War II Online?



GX-WarSpite wrote:
Nobody plays?


No. It sucked. Hard. Which made it leave store shelves quickly.
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Work PC - Athlon XP 2400+, 256MB PC2700 DDR RAM, Shuttle nForce2 MB w/integrated GeForce4 MX and SoundStorm Audio, 120 GB HD, Lite-On 8x DVD +/- RW Drive, Shuttle XPC case, ViewSonic E70fb 17" Monitor.
Field Marshal
FS-Pongky
Posts: 6,320
Registered: 12-29-2003

Re: Anybody playing World War II Online?

I've seen it in stores as a trio-pack of war games, I forget what the other 2 games were, but it was for $20 or something. I'm not plunking down the $13 /month though, no matter how good it is.
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Drayven
Posts: 3
Registered: 07-14-2004

Re: Anybody playing World War II Online?

I've been playing WW2OL since Jan or 03 and just wanted to thank you for writing the first fair review I've seen. It's good to see you actually took the time to learn the game a bit before writing the review. Most of them I read are obviously written by someone who jumped in for a couple hours and got too confused to continue. You definitely pretty much nailed the pros and cons, but of course there are a couple things I would like to point out.

First you compared the framerates in ww2ol to those you were receiving in Planetside. That's really not a fair comparison, one thing alot of people forget about is that there are no zones within WW2OL, the entire map of France is one big zone. This means the view range it is rendering and number of calculations it's tracking is quite high, more so then any other MMORPG or FPS games that I'm aware of.

And there were 2 other small technical issues that caught my eye, but I'm just being nitpicky on these :smileyhappy: First in your scenario of the attack on Maastricht you mentioned that getting the Vise spawnable and spawning there doesn't affect Vise. This is untrue, the depot is supplied from the forward base which is supplied from the Vise AB. Also you mentioned that any vehicle with more then one position can have a player in each of the positions. This is unfortunately not currently true, units can only support up to 2 players in them sharing however many positions may be available. If you were to spawn in a tank with 2 people, 1 would control the driver while the other controls the gunner/commander. This can be a pain unless the tank has a hull gun that can be controlled from the driver position.

But as I said, I'm being very picky now. Aside from those few things I thought the review was very fair and accurate.

And yes, the chat system UI is being overhauled and I believe a 7 day free trial will coming within the next month after the newest patch is released.
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Ratszo
Posts: 4
Registered: 07-14-2004

Re: Anybody playing World War II Online?

Hi, saw your review on the wwiiol forum and thought i'd come over and thank you for the review.
 
And re-view is the operative --3 years online and still moving forward.
 
I liked your article, showed you played some dues and learned something about this vast battlefield.
 
Best quote was ".., rather be a taxi boy...." hehe, it's so true. You'd do well in the high command.
 
About the learning curve. How can one player know everything 'bout a ww2 simulation?
 
Can't be done, no manual can cover everything. The only true learning tool in this game is expeirence.
 
I'm a royal navy captain, know my role after a year.
 
The flyboys, groundpounders, marines, tankers, we all work together or fail together, advance and fall back.
 
This game works on tactical and stratigic levels. As a brigade commander , i'm called apon to make tactical choises, lead my flotilla into battle and keep up with the paperwork.
 
Brigade commanders/xos are there in game to see people learning, using the the gear and given what each player needs for the fight.
 
Above brigade, div. , fleet, corps.,, army, theatre, to CinC are manned by dedicated players.
 
WWIIOL has a very stable player base, The backbone is still day 1 players. 3 years playing the same game is really something.
 
It's not for everyone, maybe it's really only for grounards, history buffs, flight sim jocks and other players that want to be part of some thing big,
Campaigns go for weeks, months, til a winner is declared, 24/7. Alot of highs and lows both personal and national over the course of months..., if the Germans don't blitz quick across the map, we're gonna grind it out in the field,  and thru factory production  and bomber sorties. After awhile, moral wins.
 
I liked that also about the article, the writer saw thru the eyes of a German panzer commander..., life is hard, death is harder on the front.
Luck you didn't take a Char  out --a beast with no SA at all. Took one out yesterday and flipped over on a tree, didn't even see it.
 
The game is not about instant fix --infantry types can rush into battle and do well, after they've learned how to get there and what to do-- but when i want a quick infantry rush, i'll play 2-3 rounds of 'America's Army'..., damm fine game...., if i want a round over and repeat every 8-10 min.
 
In wwiiol, no hit points, gravity lead trajectory of rounds..., all about realism. In Europe, 1940.
 
Again, thx for the review, well done.
 
PS, when a new free trial comes i'll post it here for sure..., that's how i got hooked.
 
Ratszo, RN.
 
 
 

 
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Ratszo
Posts: 4
Registered: 07-14-2004

Re: Anybody playing World War II Online?

"I've seen it in stores as a trio-pack of war games, I forget what the other 2 games were, but it was for $20 or something. I'm not plunking down the $13 /month though, no matter how good it is."

/* -----------------------------------------------------
>> FS Chief Engineer

I stopped caring 'bout 10s here and there 30 years ago. C notes fly left and right every day. In business, $1000 for this and that are a thing of the past . Can't get a 12 box of beer in Canada  for 13bucks, wtf?

My problem with subbing wwiiol was never having done a online transaction before. The company has all kinds of ways --got a friend uses 'western union'-- me, i went to my bank, got on line and followed the instructions to transfer ther cash, Canada to to U S A.

Now, shoot'em $60 cdn. every 3 months, easy.

You're right in saying there's plenty good games out there without a monthly fee.

America's Army is free from Uncle Sam.

My GF, bought me 'battlefieldsomething' Still fly Comanche4 on novaworld.

D/L demos and play online..., free is good.

But, subscription games are another part of the video game industry --a part all want a share.

For a player, the idea is the game will fill out and advance as time goes by.

Start with a good games and thru subscription,  the game gets better.

WWIIOL has been at it for years, and sure, falls short of complete realism, yet the game continues to move forward.

Plenty of games to play for the box or just d/l, and that's great

Ratszo, RN.


 

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KingsRevenge
Posts: 1
Registered: 07-14-2004

Re: Anybody playing World War II Online?

For me I'd say its ok I did the trial again, and the thing that won me over was the 19.95 for 3 months which would last the 3 months of summer which is what i needed because I dont need the game once school starts and I figured it would be good enough to keep me occupied without having to buy any other new games.  All in all the review was pretty truthful in what it said but if you can link up with some people that can get you in good action you will have some enjoyment.
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Cpt_powder
Posts: 7
Registered: 01-08-2004

Re: Anybody playing World War II Online?

Hi Jacobw, was reading your post (http://discussions.playnet.com/viewtopic.php?t=91320) and am glad to see you are going to stick with it and play as you can still. I had e-mailed the editors, or someone about re-reviewing the game maybe 1-2 months ago, so I'm glad you guys finally got around to it as I am doubtful any of the bigger game/hardware sites would give WW2 Online a 2nd chance often. Anyways, if you run Axis and want to roll down South in 2200-0600 EST, tune channel 21- we play down South against the French below Namur and are one of the premier squads in the game.

S!
Kmarkl
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Pruitt
Posts: 13
Registered: 07-15-2004

Re: Anybody playing World War II Online?

I too just wanted to thank you for the most accurate review of WWIIOL I've seen in 3+ years. I'm one of those dedicated players mentioned earlier, as I've been playing since release. In the 42 years I've been alive, I have never played a game that gives me the exhilerating feeling of combat the way WWIIO does and I've played them all.
 
As you mentioned in your review, it's the playerbase who makes this game so good. The game is just the vehicle we use to wage war on each other.
 
Having read your article, I think I can safely say we have you hooked. heh heh... Hope to run into you in game sometime. Either as a teammate or at the end of my gun.  :smileywink:
 
Have Fun!
 
!S
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JAGUART
Posts: 1
Registered: 07-15-2004

Re: Anybody playing World War II Online?

Is there a good teamspeak or ventrilo channel that I can listen in on? I bought this game three years ago, and took it back. Now I think I'd like to give it another go. I'll try the free trial when it comes out.
 
In the meantime, I'd like to listen in on some chatter..
 
Thank you
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GOPHUR
Posts: 4
Registered: 07-15-2004

Re: Anybody playing World War II Online?

Thanks for taking time to review the game again. I particularly enjoy the ability to see the game through the eyes of a returning or new player, it lets me see things that need to be addressed that we may take for granted. I made a short list of the issues you presented and I'll be addressing them in my weekly Production Note to the community. Thank you for the detailed constructive criticism.
 
One thing that you focused on that not many people who play for short periods fully comprehend is the ammount of team work and communication that is involved in the game. One of the most enticing things about this project, for me, is that the entire command and control of a huge army, is done by the players. The High Commands for each side are player run organizations. They manage the objectives of their respective side, act as moral officers,  dictate what new equipment will be researched as the campaign moves along and they manage the force make up of each fighting unit. These duties are currently being expanded to bring deployed units into the game, which players will have direct control over. I'm probably sounding like a marketing guy, lol, but I am very excited about the player verse player content that permeates WWIIOL. This, I believe, is one of the most unique things about our MMO and one of the things that the team here is working hard to expand upon.
 
I hope you'll take the time to re-review us again in the coming months. We have some pretty big changes coming to the game in the form of more organized deployed forces and chain of command features.
 
Gophur
Producer
WWIIOL
Dana V. Baldwin "GOPHUR" Producer World War II Online www.wwiionline.com
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Pruitt
Posts: 13
Registered: 07-15-2004

Re: Anybody playing World War II Online?

[ Edited ]
I can't speak for the Allies, but The Axis have a Teamspeak server that all High Command affiliated units use (many hundreds of players on it at the same time). Unfortunately, due to security reasons, you must belong to a High Command affiliated squad or be a High Command member to use it. There is an approval process. We used to have much more leniant entry to the server, but after a bunch of Allied spies were caught overtime, new procedures were put into place to secure it. 
 
Most squads have backup TS servers, but the primary voice server for the Axis side is used by everyone. This makes it a lot easier to coordinate the various armee's and allow them to work together when needed. Multi-squad Operations are the norm now and no longer the exception as they were when the game was first released and the High Commands were formed.  :smileywink:
 
Rumor is we'll have a Free Trial very soon. Probably not long after the next update/patch is released (which should hopefully be next week). We'll be sure to post here when the Free Trial finally becomes available.  :smileyhappy:
 
Have Fun!

Message Edited by Pruitt on 07-15-2004 01:25 PM

Regular Infantry
In-Tel
Posts: 1,739
Registered: 01-07-2004

Re: Anybody playing World War II Online?

Not paying 13usd for a game that plays like Battlefield 1942. 13 a month doesn't justify the small difference.
------AMD X2 3800, 6800 GS AGP, 2048 DDR333
OLD SPEC
AMD XP2100, 6800 GS AGP(from Radeon 9700), 1024 PC2100(from 512) 2x 3D increase for 300 dollars------

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Drayven
Posts: 3
Registered: 07-14-2004

Re: Anybody playing World War II Online?

WW2OL does not play like BF 1942. One uses historical figures to build it's vehicles / weapons off of, one just makes identical equipment for each side. I would suggest trying out the current free 2 week trial of WW2OL before writing it off as just another BF 1942 game. I had the same thought when I started, I played MOH:AA damn near daily and said just waht you did, "I'm not gonna pay to play this." Here it is over a year and a half later and I still play 4+ days a week. There is just so much more going on in this game, you actually find yourself getting angry when you see towns beign capped and you can't be there to defend, you actually care about the game you are playing. I know I'm not alone on this because I work with others that also play and they feel the same. It's one of the few games that has really sucked me in and refuses to let go. The community is wonderful, it has this weird sibling rivalry thing going on, there's lots of bickering amongst one another but if an outsider tries to come in and talk trash the community will quickly come together for the greater good. Also it's nice that for the most part people are asked to watch their language in both text and voice chats. I don't mind people swearing around me, I certainly do enough of it myself, but I don't need to hear it every other word. All in all it's a great game and defintely worth giving it a good solid look. Don't try to play it for an hour or 2 and give up, give it a day or so and you will quickly find yourself sucked in.
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Ratszo
Posts: 4
Registered: 07-14-2004

Re: Anybody playing World War II Online?

Field Marshal
GX-WarSpite
Posts: 2,111
Registered: 01-07-2004

Re: Anybody playing World War II Online?



in-tel wrote:
Not paying 13usd for a game that plays like Battlefield 1942. 13 a month doesn't justify the small difference.


The difference is tremendous, trust me.  Battlefield 1942 is an arcade game compared to World War II Online.  :smileyhappy:


Field Marshal
GX-WarSpite
Posts: 2,111
Registered: 01-07-2004

Re: Anybody playing World War II Online?

Wow, hey thanks for all the compliments guys :smileyhappy:


Mr. Chip Guide
Trogdor
Posts: 11,505
Registered: 01-07-2004

Re: Anybody playing World War II Online?

Dang, Jakub... you need to review obscure games more frequently! I don't think I've seen any other thread with so many first time FS forum posts in it. Over half of these posts are from WWIIOL addicts. :smileyhappy: So, if you take a game that lots of people initially bashed, and re-review it in a positive light, all the fans of said game will suddenly come post on the FS forums. If you do this properly, you will eventually be able to take over the Internet! (And then Skynet will try to kill us all....)
      Gigabyte GA-DQ6-X38 | Core 2 Quad Q6600
CPU @ 9x367 (3.33GHz) | OCZ 2x2GB DDR2-800 4-4-4-12
2 x ATI HD 3870 CrossFire | 750GB and 320GB HDD
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Drayven
Posts: 3
Registered: 07-14-2004

Re: Anybody playing World War II Online?

Well Trogdor sort of has a point, us ww2ol fans tend to flock to forums where there's a review to spread the good word. Due to a very rocky release and a string of bad reviews the game tends to get alot of bad press so that of us that have seen what the game can really bring to the table want to get the word out as much as possible.
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Cpt_powder
Posts: 7
Registered: 01-08-2004

Re: Anybody playing World War II Online?

I agree Drayven, also in that Playnet/Cornered Rat Software haven't republished the game really for a long time and it hasn't gotten a lot of new players coming into it except for old players coming back, so the more word that is spread on the game, the better the game will be as CRS will develop continually as long as money comes in.
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Unfurer
Posts: 3
Registered: 07-21-2004

Re: Anybody playing World War II Online?

Quote:There are chat commands to learn, acronyms to figure out and of course all the subtle tactics that differentiate a newbie from a veteran. For example, anyone jumping in from Battlefield 1942 is going to be surprised at the incredibly fragile units. There's a long period of adjustment to that alone, never mind how to capture objectives and keeping in close communication with your comrades.


From the new review reload..... http://www.firingsquad.com/games/world_war_2_online_reloaded/page6.asp

Doc went to great lengths to cover and rebut every fault or misconception the reviewer had about the game,...... Except though, that he FORGOT TO ADD THAT WW2OL IS A REAL BATTLE SIMULATION BASED ON REAL PHYSICS AND DAMAGE MODELS.......

That is not something that you will find in BF1942 which is designed to be a fast paced user friendly game, were players can take unrealistic damage before being incapacitated or die, and which is more equavalent to the 'NERFED' version of Area 51 in WW2OL......

Calling units fragile is a reality, people are fragile, and are in real life torn to shreds by these weapons systems...... But calling them fragile, as if its unrealistic does disservice....... IT IS REALITY...... ALL THE ARMOR PLATING AND WEAPON SYSTEMS, JOULES, AND DEMENSIONS ARE MODELED AS ACCURATELY AS POSSABLE..... DON'T FORGET SEND THEM AN EMAIL STATE SO...

Other great features of the game that are noteworthy but not stated......:

1) Over 240 Sq Km for Land, Air, and Sea Battles.....

2)  Over 200 cities to cap,  with real GPS modeled terrain on half-scale.... 

3)  Most all of the 1940's Land, Air, and Sea Units  

Sea:  Destroyers,  Frieghters for landing armor,  Fairlmile gunboats,  Torpedo boats in development...

Air:  A wide variety of the availble 1940 planes for all three countries.

Land:  Infantry:  Rifles, SMG's, LMG's, Grenediers, Sappers,  AA, AAA, Varieties of ATG's,  Most all of the Armor Tanks, and many more in development.

4)  Realistic Damage Model Based on 'Real Physics', and modeled after the blue prints of the orginal fighting units....  Armor thickness and all.....   Grains of powder, joules produced, muzzle velocities, gravity.....  

Its the Real Virtual World in their......  So dont go crying home to your Momma when spend 10 min. trucking to a choke point to capture with your squadies, and you make the fatal mistake of  crossing a snipers vice, and fall dead on your face from a single rifle shot.....    LOOK BEFORE YOUR LEAP,  THATS THE REAL WORLD.......


I'VE POSTED THIS THREAD TO THE REVIEWERS FORUM DISCUSSION.....
_________________
LONG LIVE WWIIONLINE.....

MAY THE RIECH REACH MOSCOW SOMEDAY....  (...and oh yea the developers are always working on more units, better graphics, better gameplay rules/ code,  more towns, more terrain,  with automated terrain mapping in development we could see the finish of the Paris and Berlin Tiles within a year, or even a second theatroe of operation.....  Africa maybe....  Eastern Front would be sweet.... )

SIG HAIL

UN FURER
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Unfurer
Posts: 3
Registered: 07-21-2004

Re: Anybody playing World War II Online?

Quote:There are chat commands to learn, acronyms to figure out and of course all the subtle tactics that differentiate a newbie from a veteran. For example, anyone jumping in from Battlefield 1942 is going to be surprised at the incredibly fragile units. There's a long period of adjustment to that alone, never mind how to capture objectives and keeping in close communication with your comrades.


From the new review reload..... http://www.firingsquad.com/games/world_war_2_online_reloaded/page6.asp

Doc went to great lengths to cover and rebut every fault or misconception the reviewer had about the game,...... Except though, that he FORGOT TO ADD THAT WW2OL IS A REAL BATTLE SIMULATION BASED ON REAL PHYSICS AND DAMAGE MODELS.......

That is not something that you will find in BF1942 which is designed to be a fast paced user friendly game, were players can take unrealistic damage before being incapacitated or die, and which is more equavalent to the 'NERFED' version of Area 51 in WW2OL......

Calling units fragile is a reality, people are fragile, and are in real life torn to shreds by these weapons systems...... But calling them fragile, as if its unrealistic does disservice....... IT IS REALITY...... ALL THE ARMOR PLATING AND WEAPON SYSTEMS, JOULES, AND DEMENSIONS ARE MODELED AS ACCURATELY AS POSSABLE..... DON'T FORGET SEND THEM AN EMAIL STATE SO...

Other great features of the game that are noteworthy but not stated......:

1) Over 240 Sq Km for Land, Air, and Sea Battles.....

2)  Over 200 cities to cap,  with real GPS modeled terrain on half-scale.... 

3)  Most all of the 1940's Land, Air, and Sea Units  

Sea:  Destroyers,  Frieghters for landing armor,  Fairlmile gunboats,  Torpedo boats in development...

Air:  A wide variety of the availble 1940 planes for all three countries.

Land:  Infantry:  Rifles, SMG's, LMG's, Grenediers, Sappers,  AA, AAA, Varieties of ATG's,  Most all of the Armor Tanks, and many more in development.

4)  Realistic Damage Model Based on 'Real Physics', and modeled after the blue prints of the orginal fighting units....  Armor thickness and all.....   Grains of powder, joules produced, muzzle velocities, gravity.....  

Its the Real Virtual World in their......  So dont go crying home to your Momma when spend 10 min. trucking to a choke point to capture with your squadies, and you make the fatal mistake of  crossing a snipers vice, and fall good as dead on your face from a single rifle shot, until you bleed out and lose conciousness.....    LOOK BEFORE YOUR LEAP,  THATS THE REAL WORLD.......


I'VE POSTED THIS THREAD TO THE REVIEWERS FORUM DISCUSSION.....
_________________
LONG LIVE WWIIONLINE.....

MAY THE RIECH REACH MOSCOW SOMEDAY....  (...and oh yea the developers are always working on more units, better graphics, better gameplay rules/ code,  more towns, more terrain,  with automated terrain mapping in development we could see the finish of the Paris and Berlin Tiles within a year, or even a second theatroe of operation.....  Africa maybe....  Eastern Front would be sweet.... )

SIG HAIL

UN FURER
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Unfurer
Posts: 3
Registered: 07-21-2004

Re: Anybody playing World War II Online?

... One more thing to add....   Version 1.15 will be patched to the server this week or next, probably..... 
 
Add  'Anti-Tank Rifles' to the infantry list, and a host of other upgrades........
 
S!
 
Lt. Col Un Furer
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G Rider
Posts: 11
Registered: 07-19-2004

Re: Anybody playing World War II Online?

[ Edited ]
WHAT THIS REVIEW MISSED AND MORE:
56k BEWARE!
 
PAGE 1 STARTS WITH WAY BETTER SCREENSHOTS AND MOVIES OF ACTION
 
PAGE 2 STARTS WITH THE BALLISTIC AND DAMAGE MODELS AND ITS INCOMPLETE EVEN WITH ALL THAT IS LISTED:
 

Message Edited by G Rider on 07-21-2004 10:53 PM

G Rider
Regular Infantry
In-Tel
Posts: 1,739
Registered: 01-07-2004

Re: Anybody playing World War II Online?

Man I gave up after 30 minutes of walking around the park(in the game) by myself and looking at pre-2000 polygon graphics. I'm sure it could be fun if only I had the patients to work thru the un-intuitive GUI.
------AMD X2 3800, 6800 GS AGP, 2048 DDR333
OLD SPEC
AMD XP2100, 6800 GS AGP(from Radeon 9700), 1024 PC2100(from 512) 2x 3D increase for 300 dollars------

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G Rider
Posts: 11
Registered: 07-19-2004

Re: Anybody playing World War II Online?

TODAYS PATCH ADDED THIS:
 
=====================
World War Two Online
=====================
Version 1.15.0.255 07-22-04
Infantry: (Please visit the Production Notes forum for information regarding the ATRs)
-Added new ATR troopers for French, British and German countries
-Added Boys ATR
-Added PzB39 ATR
-Removed ability to deploy lmg/atr while standing on an enemy vehicle
-Added new sounds for ATRs
-Adjusted all rifles ammunition timeout to a minimum of 1000m(the distance at which infantry is drawn)
Vehicles:
-Added descriptions for French and German Bofors guns
-Adjusted critical components for Z34
-Adjusted flight and damage models for the Destroyer (initial pass)
-Corrected weight for 5 inch naval shell
-Fixed sound issue with Vickers
-Fixed Daimler mantlet hits causing ammo explosion
-Fixed a hitmap component in R35
-Fixed a hitmap component in SdKfz232
-Fixed collider issue which caused some rounds not to strike external components (MG/HE bug)
Terrain:
-Added new garage building
-Added new radial clutter object system (non concealing)
-Added Settings adjustments to new radial clutter objects (players can turn on/off)
-Added mipapping to clutter objects
-Added new clutter objects (concealing)
-Increased LOD range of clutter objects to 1000m
-Fixed reported problems with badly terrainized forest clumps
-Fixed reported problems with badly terrainized ground berms and ditches
-Fixed reported supply problems in towns
-Fixed reported spawn problem with FBs
-Fixed reported problems with duplicate capture tables
Global:
-Optimized pixel shader routines for improved performance
-New Settings.exe with adjustments for radial clutter
-Removed option from settings.exe to disable small clutter
-Fixed detected memory leaks
Host:
-Added ".fbs" command - similar to .own, describes who has which fbs for the current or named town
(".fbs" lists the closest town, ".fbs bergen op zoom" to list a town by name)
-Increased side lock to 2 hours
-Improved side-locking system
-Improved range for destroyed and ownership state updates
-Fixed a crash bug in the map host
-Fixed several causes for ghosted vehicles
-Fixed a cause for loss of building state updates
-Fixed tuning to "origin", "hq" and "gm" by name
-Added auto-recovery system to map host in case of additional crashes (already in place)
-Improvements to GM communication tool
G Rider
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Pruitt
Posts: 13
Registered: 07-15-2004

Re: Anybody playing World War II Online?

I enjoyed our new Beginners Guide, Jakob! A lot of good stuff there for new players. One thing I did want to mention though, that you obviously had no way of including due to time restraints, but with the 1.15 update/patch being released yesterday, the MG bug on tanks that you mentioned many times in the Beginners Guide no longer exists.Just thought it deserved mentioning as you kind of made a big deal about it.  :smileywink:
 
Other than that, it was a good read! Thanks for taking the time!! Have Fun!
 
Field Marshal
GX-WarSpite
Posts: 2,111
Registered: 01-07-2004

Re: Anybody playing World War II Online?

I thought the MG bug was still being worked on?  I didn't see it fixed in the patch notes.


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Pruitt
Posts: 13
Registered: 07-15-2004

Re: Anybody playing World War II Online?

[ Edited ]
Under "Vehicles" in the 1.15.0 Patch Readme
 
-Fixed collider issue which caused some rounds not to strike external components (MG/HE bug)
 
Have Fun!

Message Edited by Pruitt on 07-23-2004 11:53 AM

Field Marshal
GX-WarSpite
Posts: 2,111
Registered: 01-07-2004

Re: Anybody playing World War II Online?

D'oh.  My bad.  I'll fix it sooner or later if I remember :smileysurprised:


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G Rider
Posts: 11
Registered: 07-19-2004

Re: Anybody playing World War II Online?

One very important fact is how fast that a bug that is very serious if fixed like the MG/HE bug which was hard to find and fixed.  Worth noting that the developers take issues very serious and listen to the community about problems.
G Rider
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G Rider
Posts: 11
Registered: 07-19-2004

Re: Anybody playing World War II Online?

[ Edited ]

SNAP ROLL

WORK IT, OWN IT, SELL IT!

When the bf109f4 makes a pass on me in a Hurricane IIc I break and then snap roll to the right for a classic scissor (near end of the video).  Notice how quick the snap roll is compared to the aileron roll.  Key is to roll and pull back with rudder quickly and to stop you can see the controls but you'll see that I break the stall with a shot of forward elevator and opposite/relaxed rudder.  This is what kind of things that when a flight model uses real time wind tunnel modeling of  your airframe can give you.

 

Right click and save as, also reguires divx codec.

http://home.comcast.net/~g_rider06/HURRI.avi

Message Edited by G Rider on 07-25-2004 01:38 PM

G Rider
Conscript
G Rider
Posts: 11
Registered: 07-19-2004

Re: Anybody playing World War II Online?

More [b]RECENT[/b] screenshots:
[url]http://lindir.playnet.com/~lindir/Screenshots/Recent/[/url]
 
[b]ALL BUILDINGS ARE BEING REDONE AND THIS IS AN EXAMPLE OF WHAT TO EXPECT:[/b]
[img]http://www.mirror.wwiionline.com/images/newsletter/073004/flag.jpg[/img]
G Rider
Conscript
Falger
Posts: 9
Registered: 07-18-2004

Re: Anybody playing World War II Online?

1.16 has been released. Just gets better all the time.
 
Version 1.16.0.255
 
Infantry:
-Infantry satchels can now be used to destroy bridges (see bridge objectives for conditions)
-Added 4 bridge repair kits to all sapper loadouts
-Added a structural modifier to infantry satchel weapons vs bridges to increase their effectivness
-Adjusted infantry collider to reduce clipping in new buildings
-Adjusted infantry collider to improve slope interactions
-Troopers standing on a bridge as it is destroyed will be killed
-Troopers standing on a brdige as it rebuilds will be reasonably placed upon the bridge
-Deploying an infantry weapon now makes sure to turn off autorun
Vehicles:
-Added missing recoil effects to Hispano 20mm cannon in Bell14A
-Fixed MkIV Vickers engine sound location
-Adjusted MkIV Vickers weights and inertias for more correct handling
-Added MkIV Vickers missing oil and coolant systems that activate gauges and fire/smoke emmiters when damaged
-Adjusted ballistics on 5 inch Naval guns to match historical weight
Terrain:
-Added new office buliding (capture building for non military facilities)
-Added new Belgian village building
-Added new cloister building (small church)
-Added new anti shipping weir to river mouths
-Added new small church building
-Added destroyable bridges
-Destroyed bridges will auto across 36 hours
-All bridges renamed where required to create consistency in naming conventions throughout the project
-Fixed many terrain anomalies
-Fixed the Seclin/Douai/Lens "bermuda triangle" link/FB snafus
-Fixed all reported Depot/FB/Spawn-Ownership bugs
-Fixed a bug where boats could not cross cell lines
-Added a new supply link between Bievre and Bertrix
-Removed ground clutter from some river tiles
-Added some missing multi textures
Bridges:
-Use ".objectives" (or ".ob" for short) to list your sides' current objectives.
(<+> = defend objective, >< = attack objective, [...] = cancelled objective)
-Added .attack to high commanders
-Selecting a bridge and typing .attack will place an attack objective on the bridge
-Selecting a bridge and typing .defend will place a defense objective on the bridge
-Any non-chat mouse-click will cancel the current .attack command target
-One request per CP/bridge per player
-Requests announced on HQ channel
-Approval requires X requests inside Y minutes (See "Bridge Objectives" for X and Y)
-Approval announced on 'SIDE:' channel
-Objectives do not automatically expire
-Use ".clear" command to request objective cancellation
-Once confirmed, ".clear" includes a grace timer to allow people on-mission to know
-Bridges with attack objectives will have a unique icon
-Bridges with a defend objective will have a unique icon
-Auto rebuild should now be set to 36 hours
* SEE "Bridge Objectives" FOR FULL DETAILS OF BRIDGES.
In-Game Modal Cursor:
-Cursor is off by default
-Ctrl+C will activate and deactivate the cursor
-While the cursor is active, mouse input focus will be given to UI elements
-While the cursor is active mouse input will not control the avatar
-This change will be expanded upon as we introduce more UI elements
In Game Map:
-Added new In game map
-Added CP name filter
-Added Facilitiy filters by type
-Added map legend
-Added compass rosetta for map scrolling
-Added "center" toggle for centering on avatar
-Added new direction indication arrow
-Added new 1km radius directional indicator around indicator arrow
-Added bridge icons (considered as 'CIVILIAN' objects)
-Added bridge objective icons
-Added ability to select a CP (town) (stickies the name)
-Added a bility to select a facility (stickies the name)
-Added mouse over names for CPs and Facilities
-Added lat long indicators
-Added ability to click drag the map
-Added zoom in and out
-Added remember zoom level
-Addd visible waypoints for mission origin and objective
-Added EWS to in game map
-In game map has limited area strat update information
EWS:
-Replaced server side EWS tracking subsystem.
-EWS alerts now time out after 8 minutes.
-EWS alerts for despawned players time out after 2-4 minutes.
-EWS alerts limited to one per player per town rather than per facility.
-Added capability for multiple levels of EWS (no client support yet).
-Reduced the amount of "noise" generated by EWS.
Global:
-Added initial implementation of in game map
-Fixed several multi crew bugs
-Implemented more efficient cache retrieval of sounds
-Changed ".m" to work across sides on Training
-Changed ".who" to be more flexible on Training
-Major internal optimization of GM player lookups
-Major internal optimization of strat-to-player text messages passing thru chat
-Fixed a bug in ".who" that could cause a server crash
-Fixed f4 fog draw distance to improve framerates when pulled in (ground units can benfit from pulling fog in in many cases)
-Fixed a bug where HE would detonate inside instead of outside a building
-Strat updates were adjusted to better display visual damage states at range ... ie: if you can see to hit it you should see any damage state rendered
-Bridges turn on/off with use of CIVILIAN button on theater/mission/ingame maps
-Cursor by default is off when spawning
-'ctrl+c' is now a modal key that switches focus from the game control to UI control while in game
-When in UI control Mode the cursor will be visible
-Removed "Disable cursor at spawn" from settings.exe
-Fix for Supercell Hash Adjust Failure (CTD)
-Updated clutter and tree shaders.
-Localized many more text messages.
-Fixed a bug where ww2exit.log files were not being generated.
-Clicking a CP on either map system and typing ".own" or ".fbs" will show the information for that CP.
General Host:
-Cleaned up the transmission of CP ownerships, states and status flag.
-Improved transmission of damage data.
-Fixed small issue causing delays in automated RDP.
-Fixed locking issue surrounding near-simultaneous RDP for different countries.
-Fixed issue with host restart causing newly captured towns to have default spawn lists.
-Fixed a bug that could result in multi-crew vehicles not receiving updates for their own vehicle.
-Fixed a bug that could cause a rider to lose sight (and thus fall off) of their ride.
-Fixed a bug that could cause .who to cause a chat host restart.
-Added biasing so that a transport vehicle will tend to see people not riding their vehicle.
-Added biasing so that people approaching a transport vehicle to ride will tend to see the vehicle and not the riders.
 
Bridge Objectives
=================
Variables:
-The minimum number of requests required for an objective placement is 2
-The time window for requests to accumulate = 12 minutes
-The base number of bridge objectives per side is 6
-The time delay before a cleared objective is removed is 15 minutes
-The time for a bridge to auto repair is 36
Rules:
-You must be a high commander to place an attack or defend objective request on a bridge
-Each side is limited to 6 simultaneous objectives
-The number of available objectives will increase as server population increases
-The peak number of available objectives for bridges is approximately 8 to 10
-Objective requests are remembered for 12 minutes
-2 requests must be placed within the above window to obtain placement
-Use ".clear" to request removal of an attack or defend objective (e.g. to place a new one)
-Once confirmed a "clear" is announced to your side
-After confirmation, a "clear" takes 15 minutes to execute
-All players can use ".objectives" (.ob for short) to list your sides current objectives
-All bridge attack and defend icons show up on th theater map
-All bridge attack and defend icons show up on the in game map
-All bridges now display an icon on the in game and theater maps
Placing a bridge attack or defend objective (for HC):
-Go to the theatre map.
-Ensure "CIVILIAN" icons are showing.
-Single left click on any bridge CP icon.
-Hit the enter key to open your message buffer and enter the .command you wish to issue
-This same mechanism can be used for ".own" and ".fbs" (for all players)
-Left clicking (outside the chat buffer) or sending a chat message/command will clear your current target
Operation:
-Bridges cannot be damaged unless your side has an attack objective placed on it
-Bridges auto-repair over 36 hours
-Bridges cannot be manually repaired unless your side has a defend objective placed on it
Conscript
marik23
Posts: 1
Registered: 09-29-2004

Re: Anybody playing World War II Online?

:smileymad:if i had it  id be playing it.
Conscript
GOPHUR
Posts: 4
Registered: 07-15-2004

Re: Anybody playing World War II Online?

Drop me a line Marik and I'll see if I can help you get a copy or possibly a free trial if we are running one at the time. Hell, if enough people are interested from Firing Squad we might be able to do a free trial for the whole site. Have to talk to the Marketeers about that but sounds doable.
 
Dana V. Baldwin
Producer
WWIIOL
 
 
Dana V. Baldwin "GOPHUR" Producer World War II Online www.wwiionline.com
Field Marshal
GX-WarSpite
Posts: 2,111
Registered: 01-07-2004

Re: Anybody playing World War II Online?



GOPHUR wrote:
Drop me a line Marik and I'll see if I can help you get a copy or possibly a free trial if we are running one at the time. Hell, if enough people are interested from Firing Squad we might be able to do a free trial for the whole site. Have to talk to the Marketeers about that but sounds doable.
Dana V. Baldwin
Producer
WWIIOL



Isn't there a free trial still going on somewhere?


Conscript
GOPHUR
Posts: 4
Registered: 07-15-2004

Re: Anybody playing World War II Online?

I know of two going at the moment. One is for the French Magazine PCJeux and the other is for World War II Magazine. I think those are only available through those magazines.
Dana V. Baldwin "GOPHUR" Producer World War II Online www.wwiionline.com
Conscript
Cpt_powder
Posts: 7
Registered: 01-08-2004

Re: Anybody playing World War II Online?

Freetrial sounds like the magic word to me :smileyvery-happy:
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